People really seem to love Eberron. I know the basic aesthetic of the setting but have very little information beside that. What’s the one book to. DUNGEONS & DRAGONS, EBERRON, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide. What is the best Eberron Sourcebook? What is the worst sourcebook? I want to buy some material before its out of print. I prefer fluff above.
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Results 1 to 10 of Join Date Mar Posts What is the best Eberron Sourcebook?
[Eberron] Best Sourcebook?
What is the worst sourcebook? I want to buy some 3.
I prefer fluff above crunch. Races of Eberron is great, but mostly crunch. If I weren’t a completist, I could easily do without those three. Join Date Apr Posts Although almost entirely setting information, with very few rules text, this book is ebrrron favorite because it’s a walking tour of the setting itself.
Although later entries would, with varying quality, give setting information about most of the campaign setting, only Sharn presented it with my desired level of detail. On the other hand, my least favorite was Five Nations, owing to the multiple continuity errors in describing the 5 Nations, specifically Aundair.
Call it nerd rage, but it was supremely disappointing to see that Wizards had so little enthusiasm and editorial oversight eerron their new setting that they wouldn’t bother to keep it in line with the core book. I like SharnFaiths of Eberronand Dragonmarked a lot.
I’d make a recommendation for the Player’s Guide to Eberronbut I have real issues with the way the content is presented in that book. Even with the table of contents, it’s not particularly intuitive. Originally Posted by root. Join Date Dec Posts 2, P That said, the best ones are the core book obviouslyas well as Sharn: I also really enjoyed Dragons of Eberron think of it as Epic Eberronand though I haven’t read it myself, I’ve hear Secrets of Sarlona is excellent too, and I’ve also been recommended Stormreach.
Faiths of Eberron seems cheesy in parts, but it’s a very useful book nonetheless. Five Nations is fluffy, but not very exciting. Forge of War is pretty bad in some parts, and good in others. I haven’t read Secrets of Xen’drik.
The Explorer’s Handbook isn’t special; don’t pay full price for it. Races of Eberron isn’t properly an Eberron book, despite the title; I don’t count it. Magic of Eberron is mostly crunch, and most of it is weird ‘n’ wacky stuff. The main reason I dislike this book, irrational though it may be, is because of one of the chapter illustrations. It’s a picture of a bunch of dragons together, IIRC.
Worse still, nothing in the picture suggests that there’s supposed to be anything abnormal about them! It infuriates me even thinking about it, much moreso than any other piece of artwork I’ve ever seen!
List of Eberron modules and sourcebooks
It’s petty, I know. Originally Posted by doctorhook. Join Date Jan Posts 1, I think Faiths of Eberron was a poorly managed project: I actually loved Secrets of Sarlona, there were more character archetypes than you can shake an 10′ pole at in that book.
I have mixed feelings for Magic of Eberron, some of it was great some of it was yuck. I will agree with Sharn, also liked Five Nations.
Forge of War has tons of interesting history and I think it adds a lot of understanding of the setting as does Dragonmarked. IMO, you can’t go wrong with Sharn: Overall, I enjoyed the majority of the Eberron books I own them all except for Dragons of Eberronthough some of them are really just collections of articles and DM aids. Those books such as the Explorer’s Handbook and Secrets of Xen’drik would probably fit better sourecbook something like the DDI, if that had existed at the time. I don’t run 3E or Eberron for that matter.
Here’s something of a review I posted over at the Necro forums many sourcegook ago. Originally Posted by me. For those who are not familiar with Sourcebool, it is Eberron’s “lost continent”, where 10s of thousands of years ago Giants Titans? Ancient Xen’drik had an advanced level of magic and society that modern day Eberron has not been able to approach. Xen’drik is packed full of “the unknown” as the entire continent is basically unexplored.
Only two major towns exist, and one is basically “off limits” to the PC’s anyway. Another cool feature of Xen’drik is The Travellers Curse. There are still areas where the ancient magical destruction has ripped through time and space, and basically a journey that might take 3 days going may take 2 hours, or 6 months coming back To quote the book “the Traveller’s Curse twists time and distance, both in perception and reality”. There are also random “shifting zones”.
What may have been an arid desert plain yesterday could be a volcanic field or arctic tundra the zourcebook. These of course are things which have made Xen’drik dangerous to explore and hard to map out with any certainty. Much of what is known about the continent’s History and the land itself is based on legend and conjecture, not always fact.
All of this this at least for me makes Xen’drik a DM’s playground and it is designed as such The book text itself is filled to the brim with plot hooks both readily apparent and between the linesand specifically there are several “mini adventure sourebook meant to be placed anywhere you like e. There are also sections devoted to magical and psionic locations e.
A couple of the monsters are very Eberron centric, but the majority are usable for other worlds with no problem and include sample encounters for each monster type. Get’s a two thumbs ebrron from me. I would def reccomend to take a half hour or so and read through some of it at your FLGS or Bookstore.
However, now that I’m very familiar with it, I would have paid full price for it. It’s not long on pages, but is def long on utility. Hell, it may even convince me to run a Xen’drik centered Eberron game. Errors The following errors occurred with your submission.
Eberron Campaign Setting (book)
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