That sales pitch very much sums up the setting of GURPS Banestorm, by Phil Masters and Jonathan Woodward. This setting book is the latest presentation of . GURPS Banestorm walks the line well. The basic concept is straightforward, and covered well in Chapter One, “History”. A few thousand years. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Banestorm, and the names.
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Retrieved from ” http: But that village was home to the woman who owned my heart. Araterre, for instance, is a seafaring nation inhabited by the descendants of those brought to Yrth from France in the 16th century. Have other types of games been successful? Play a peasant-born hero.
And as humans banetsorm to do, they soon expanded to take over most of the continent of Ytarria, displacing the native elves and orcs the dwarves remained safe in their mountain fortresses. You need to login to do this. Mark Z rated it really liked it Oct 08, Of course, as The setting, politically and socially, works well and I enjoy it. Western empire with rivalsIslamic bipolarDwarven empireElvish diffuse. Yrth, Gursp Affairs Various sovereignties contend for power on a magical world populated by storms blowing across the dimensions.
The book includes detailed notes on how these societies evolved in a fantasy environment including the standard races of Banesotrm, Dwarves and Orcshow religion plays a big part in the setting Christians and Muslims among others and the feel of each culture.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
Should I Get Banestorm? – Steve Jackson Games Forums
Harkwood provide additional setting information about Yrth. Now humans struggle with dwarves, elves, gups each other. Djinn in the Southwest, ruled by Elven spirit beings fussed into human bodies, is the largest of such by area.
Zach Edwardson rated it liked it Jul 09, No trivia or quizzes yet. Sean Punch black-and-white pages.
Abydos — What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence. The Dwarves moved underground and their surfaces dwelling cousins became Gnomes. Joey rated it really liked it Gudps 09, As far using other magic systems, it seems easy enough.
Characters can journey from guurps windswept plains of the Nomad Lands — where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla — to Megalos, the ancient empire where magic and political intrigue go hand in hand. I hoped for a little more detail in geography and climate, and expected something better than a handwaved “because magic” explanation. Some countries are almost entirely human-dominated, and others are mixed, while there are still some area completely under the control of Elves, Orcs, Dwarves, or Reptile Men.
Shannon Haddock rated it it was ok Nov 10, To expand on the story mentioned above, Yrth was originally populated by elves, dwarves, gnomes, orcs, and ogres. Perhaps you have forgotten; they were just another few deaths among many, for a necromancer. The Orcs are largely penned up in the North west, protected by the Desert.
The main 4 races being BamestormElves, Dwarves and Orcs.
GURPS Banestorm by Phil Masters
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters — including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Plunder elven ruins guros evading the desert natives. It does help that I’m a fan of alternate history settings and this one delivers it in spades.
So if you’re running a campaign near those, you might want similar effects to happen to psionics. In particular, is it very strongly wedded to the default magic system?
The Banestorm started about 1, years ago when a group of “Dark Elves” completed a magical ritual designed to banish all Orcs from Yrth. Mark rated it really liked it Jul 01, Get Known if you don’t have an account. Phil Masters gurpe, Jonathan Woodward.
A vote for charity: One significant difference this brings is that, unlike many fantasy settings, Yrth has many of the major Earth faiths as its core religions, including ChristianityIslamHinduismBuddhismJudaismand others.
Whole villages were transported — from grups diverse locales as medieval England, France, Germany, and the Far East. Frank Mitchell rated it liked it Oct 07, The spell backfired horribly, and instead brought people from other worlds.